Skip to main content
compose renders a video from a JSON timeline. Start with one clip, then layer up: more clips, transitions, overlays, and effects. This page builds from the smallest render to the full model. Each step adds one idea.

Your simplest render

The smallest timeline is one track with one clip. This renders the first three seconds of a video to MP4. The whole API call:
import { createClient, outputUrl } from "@rendobar/sdk";

const client = createClient({ apiKey: "rb_YOUR_KEY" });

const job = await client.jobs.create({
  type: "compose",
  params: {
    schemaVersion: 1,
    output: {
      format: "mp4",
      resolution: { width: 1080, height: 1920 },
      fps: 30,
    },
    timeline: {
      tracks: [
        {
          clips: [
            {
              asset: {
                type: "video",
                src: "https://cdn.rendobar.com/assets/examples/sea.mp4",
              },
              start: 0,
              length: 3,
            },
          ],
        },
      ],
    },
  },
});

const result = await client.jobs.wait(job.id);
console.log(outputUrl(result));
Assets: video, image, text, audio, composition · Output: mp4 / webm / gif / mp3 (audio only) / jpg / png (still frame)
Without trim, a clip plays its source from the start for length seconds. To use a specific segment instead, add trim: { from, to } (in source seconds) to the asset. length is always the timeline duration. trim only chooses which part of the source fills it. That is the shape of every render. Everything below is one more clip, one more track, or one more field.

Join two clips

Put a second clip on the same track and a transition between them. The clips overlap by the transition’s duration, so the second clip starts a little before the first ends.
"clips": [
  { "asset": { "type": "video", "src": "https://cdn.rendobar.com/assets/examples/river.mp4" }, "start": 0, "length": 3 },
  { "type": "transition", "transition": "crossfade", "duration": 1 },
  { "asset": { "type": "video", "src": "https://cdn.rendobar.com/assets/examples/forest.mp4" }, "start": 2, "length": 3 }
]
slide also accepts direction: "left" | "right" | "up" | "down".
TransitionEffect
crossfadeA dissolves directly into B
fadeA dips through black, then B fades up
slideB slides in over A from an edge (directional)
zoomB grows in from the center

How the timeline works

The model is two ideas:
  • Tracks stack. The first track is the background. Each later track composites on top of the ones below it: overlays, titles, picture-in-picture.
  • Clips sit in time. Each clip has a start and a length in seconds. Two clips on the same track are joined by a transition. A gap between them plays nothing.
So a multi-track timeline is layers (tracks) of sequences (clips). That is the whole structure.

Add a layer

A second track renders over the first. This lays an animated title over the video.
"tracks": [
  { "clips": [
    { "asset": { "type": "video", "src": "https://cdn.rendobar.com/assets/examples/sea.mp4" }, "start": 0, "length": 5 }
  ] },
  { "clips": [
    { "asset": { "type": "text", "text": "Coastal Escape", "style": { "size": 84 } },
      "start": 0, "length": 5 }
  ] }
]

Effects on a clip

Effects are fields on a clip. Stack as many as you like on one clip. Each example below shows the source on the left and the rendered result on the right. Exact fields and ranges are in the Reference.
{
  "asset": { "type": "video", "src": "https://cdn.rendobar.com/assets/examples/sea.mp4" },
  "start": 0,
  "length": 5,
  "color": { "saturation": 1.2, "temperature": 6800 },
  "speed": 0.8,
  "transform": { "scale": 1.1, "animateTo": { "scale": 1.3 } }
}

Color and filters

color grades a clip with contrast, saturation, temperature, brightness, gamma, and hue. filter applies a one-shot look like greyscale or boost.

Motion and speed

transform positions, scales, and rotates a clip. Add animateTo for a Ken Burns move, or scale a clip down and place it on an overlay track for picture-in-picture. speed is a playback multiplier: below 1 for slow motion, above 1 for a timelapse.

Compositing

chromaKey keys out a solid background color so you can drop a presenter onto any scene. blendMode controls how an overlay blends with the track below. opacity (a number or keyframes) and blur handle fades and soft backdrops.

Text and titles

A text asset renders a styled title. Set the font, size, weight, color, position, and an animate entrance (fade, slideUp, slideDown, slideLeft, slideRight). Put one text clip on its own track for a title card, another low and left for a lower-third name tag.
"asset": {
  "type": "text",
  "text": "Coastal Escape",
  "style": {
    "font": "Inter",
    "size": 84,
    "weight": 800,
    "color": "#FFFFFF",
    "position": { "x": "50%", "y": "38%" },
    "animate": { "type": "slideUp", "duration": 0.7 }
  }
}

Set the canvas

output controls the resolution, frame rate, and format. A 9:16 canvas with a crop on the clip turns landscape footage into a vertical Reel that fills the frame, no black bars.
"output": { "format": "mp4", "resolution": { "width": 1080, "height": 1920 }, "fps": 30 }

Scene-first authoring

Tracks give you precise multi-track control. For a sequential edit, you can instead describe a list of scenes. Each scene is a self-contained segment with its own clips and an optional transition into the next. overlays is a flat list of clips that sit over the whole composition, like a persistent logo or watermark.
{
  "scenes": [
    { "duration": 4, "transition": { "transition": "crossfade", "duration": 0.6 },
      "clips": [{ "asset": { "type": "video", "src": "https://cdn.rendobar.com/assets/examples/river.mp4" } }] },
    { "duration": 4, "clips": [{ "asset": { "type": "video", "src": "https://cdn.rendobar.com/assets/examples/forest.mp4" } }] }
  ],
  "overlays": [
    { "asset": { "type": "image", "src": "https://cdn.rendobar.com/assets/brand/logo-mark.png" }, "start": 0, "length": 8,
      "transform": { "scale": 0.2, "position": { "x": "88%", "y": "12%" } } }
  ]
}
A scene’s clips can omit start and length to span the whole scene. Every clip field works the same as in tracks mode. scenes and tracks are mutually exclusive: a timeline uses one or the other.

Reference

Output

The output object controls the render target.
FieldValues
formatmp4 (default), webm, gif (no audio), mp3 (audio only), jpg, png (still frame)
resolution{ width, height } (integer pixels)
fpsnumber
videoCodech264, vp9 (optional; per-format default otherwise)
audioCodecaac, opus, mp3 (optional)
frameTimesecond of the timeline to capture for jpg / png (default 0)

Assets

A clip’s asset is one of:
typeFields
videosrc, trim { from, to }, volume (default 1)
imagesrc
audiosrc, trim, volume, fadeIn, fadeOut (seconds)
texttext, style
compositiontimeline, a nested { tracks } rendered and composited as a single clip

Clip fields

Every clip has asset, start, length, plus any of:
FieldWhat it does
opacity0..1, or keyframes [{ time, value, easing: step | linear | smooth }]
transformposition {x,y}, scale, rotate, anchor (center | topLeft), fit (contain | fill), animateTo (Ken Burns end state)
croptop / right / bottom / left, each a percent string like "10%"
speedplayback rate (0.5 = slow motion, 2 = fast, and pitch shifts with speed)
colorbrightness (-1..1), contrast (0..4), saturation (0..3), gamma (0.1..10), hue (-180..180), temperature (1000..40000 K)
filtergreyscale, negative, boost, muted, lighten, darken, contrast (mutually exclusive with color)
blur / sharpengaussian blur strength / unsharp amount
chromaKeycolor (hex), similarity (0..1)
blendModenormal, multiply, screen, overlay, darken, lighten, add, difference
panstereo balance, -1 (left) to 1 (right)
flip{ horizontal, vertical }

Transitions

Place between two clips on a track: { "type": "transition", "transition": <kind>, "duration": <seconds>, "direction"?: <dir> }.
TransitionEffect
crossfadeA dissolves directly into B
fadeA dips through black, then B fades up
slideB slides in from an edge (direction: left, right, up, down)
zoomB grows in from the center
noneHard cut, no blend

Text style

Fields on a text asset’s style:
FieldNotes
fontFont family name
sizePoint size
weight100..1000 (default 400)
colorHex fill
alignleft, center, right
position{ x, y } as percent strings
stroke{ color, width } outline
backgroundHex fill behind the text
shadow{ color, opacity, offsetX, offsetY }
animate{ type, duration } (type: fade, slideUp, slideDown, slideLeft, slideRight)